PlayStation Exec Discusses What Sony Discovered From PlayStation three’s Missteps


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“PS3 was our Icarus second.”

Throughout his DICE 2019 keynote speech, SIE Worldwide Studios Chairman Shawn Layden mentioned the teachings Sony has realized in sport improvement, together with how missteps with PlayStation three led to modifications with PlayStation four.

In his Past Generations keynote, Layden mentioned the three classes Sony has realized in sport improvement: high quality above all, embrace new concepts, and other people wish to play.

When discussing high quality above all, Layden mentioned “PlayStation 2 was an trade triumph, it stays one of many best-selling consoles of all time. However coming off the heels of that, was PlayStation three: a stark second of hubris within the practically 25 years of PlayStation historical past. As we generally name it, PS3 was our Icarus second.”

“For our enterprise, the autumn was sharp,” he continued. “We hadn’t listened to our clients. We created a devilish improvement surroundings. We reacted too slowly and our community was underdeveloped. And worst of all, when you keep in mind, was the value level.”

“Whereas the PlayStation three and our battle to say related has been well-covered, what wasn’t as well-covered was the decision we made at the moment to rework our firm into what we’re in the present day. We doubled our efforts to develop unimaginable video games and strengthened our partnerships for the subsequent technology.”

“We listened to builders and players. We listened to this man, Mark Cerny [PS4’s lead architect]. We created PS4, a console for builders as a lot because it was for followers. We targeted on the standard of our video games, on making titles that might stand the check of time, the best way that the perfect items of artwork usually do.”

When speaking about embracing new concepts, Layden targeted on Guerrilla Video games and the way that crew went from the first-person shooter Killzone franchise to Horizon: Zero Daybreak, saying “New IP isn’t all the time simple, nevertheless it’s all the time vital.”

He additionally touched on PlayStation VR, saying “With VR, we’re nonetheless studying. Lots. On a regular basis… We use phrases like immersion, and sense of presence, and immersive, however the descriptors are nonetheless clumsy… It nonetheless feels experimental. However ultimately, when you don’t strive it, you possibly can’t understand it.”

Lastly, when discussing how individuals wish to play, Layden praised Microsoft’s efforts with the Xbox Adaptive Controller. He additionally talked about how Sony’s personal developer Naughty Canine has opened the door with varied accessibility modes, and that Sony is trying to construct accessibility choices into all of its video games.

In the identical speech, Layden spoke of Nintendo, saying that folks ought to “by no means underestimate Nintendo” and that “All of us are higher for his or her efforts.” In the end, Nintendo Change was the best-selling console of 2018 within the U.S., edging out PlayStation four.

Colin Stevens is a information author for IGN. Comply with him on Twitter.

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