Episode 228 goes again to the beginnings

We take a unique approach on the subject of console launch titles and lineups.

Guess what we’ve this week for you? If you happen to guessed “one other Patreon backer request” matter, dang, you are like a genius or one thing. This week, Jeff Vlasek has requested we sort out the wealthy topic of online game console launches… and it is a good factor it is a wealthy topic, as a result of we have truly already touched on this materials. If you happen to suppose waaaay again, virtually precisely six years to July 2013, our very first Retronauts relaunch episode matter was additionally about console launches. 

That being stated, this new episode isn’t just a rehash or redux of the older dialog. For one factor, the older episode was solely in regards to the 30th anniversary of the Famicom/MSX/SG-1000 launches in July 1983. We have now approached this materials from a contemporary angle right here, stepping again all the way in which to the Atari 2600’s launch and protecting practically a decade and a half of main console launches (we made all of it the way in which to Tremendous NES this time round). That is much less a dialogue of video games or consoles than it’s a survey of what the video games with which these programs debuted stated in regards to the nature of the console in query, and what they stated in regards to the state of the video games business as an entire on the time.

Because of Steve Lin and Chris Kohler, who introduced their collector’s perspective and expertise to the desk right here. And, in fact, because of Jeff Vlasek for difficult us to give you a contemporary perspective on a well-recognized matter.

Retronauts Episode 228: Console Launches
MP3, 49.1 MB | 1:45:31
Direct obtain Retronauts on iTunes | Retronauts on Libsyn

Episode description: By patron request, Jeremy Parish and Bob Mackey revisit the subject of traditional console launch lineups from Atari 2600 to Tremendous NES with Chris Kohler and Steve Lin. How did these first video games converse to their programs—and to the state of gaming on the time?

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